WIP Moonface Bounce (flash game)
January 13th, 2009I started making a flash game with the artist we found for BKSJOS first. This was basically implementing one of my prototypes that were laying around for 1 year into a proper flash games.
This is how far we got before the whole global financial crisis thing started, which made me focus more on “practical” products. We will slowly continue now on this one. This is work in progress version, I still need to improve my physics handling math, levels are not as they will be, more art needs to get incorporated, and sound added. It starts with a level 7 (so you can play all previous ones) for testing purposes. Any feedback is welcome!
It is written in Haxe with F8 api. The “physics” are a bunch of 2d vector routines, a mix of my common sense and my not so brilliant math knowledge. It would works okey-isly now if it weren’t for the “edge” of the line problem. I will see what I will do about that, if I won’t be able to solve the edges in solid way I am thinking of incorporating a 2d physics library. The problem I have with that is that I still don’t know if with it under same world state simulation will behave totally the same on every computer/OS/flash version – which now AFAIK does. This is important because big deal here is that you can export/exchange/publish/import solutions and play them.
The art was done by an artist from UK Sarah Lacy. She also brought a lot of good ideas ( for example animated moonface) into the project and thought of this cool name
. We are just in process of making a final deal with the sound artist.
Any feedback is of course very welcome!
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How to play: You draw lines and press play so that the moonface will pick up all the stars. If you solve the level in less or equal lines than needed next level becomes available. Lines have 3 different colors with 3 different bounce factors. Don’t touch the black lines. And don’t try to solve a level all at once but draw-play-draw-play… etc
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I know you are lazy geezers so here are two quick solutions that you can import (the “i” button in bottom right): few sample solutions
The format should be forum and blog friendly and it worked on coulple of forums without any problem so far, but I just now discovered that Wordpress changes it’s quotes into “fancy” ones and breaks the import. I will make it accept fancy stuff too.

January 13th, 2009 at 2:47 pm
Very cool game. There are two major problems I have with it:
– bigger play button, with a visible keyboard shortcut if possible
– a way to remove specific lines. It’s really annoying to redo whole level just to move one line a bit
Otherwise it works fine of Flash 9 on OS X 10.5
January 16th, 2009 at 10:31 am
Thanks for feedback Jure!
1) Now that you say it I have to agree.. I couldn’t see it before, will change
2) Yes that will have to be made , 90% of complaints were exactly this. It is strange though that I never thought of it and I thought not being able to delete lines is the key element of gameplay challenge, so I refused it for long time. But so many feedback had this as main chore and now even yours that I just have to make it and make game challenging in a little different way.
Thanks for report on OS X… do all 3 sample solutions pick up all stars on your OS? I am still a little worried that there might be some floating point differences and my whole export/import plan would fall down.
January 16th, 2009 at 12:43 pm
I got some feedback
Want me to post it here or on sgd/skype/email?
January 16th, 2009 at 4:03 pm
oh no.. you will be ruthless I know!! It’s best that you write it on a paper and burn it
(((or you can post it here or on sgd, skype is very hard to search for anything later, your feedback is very welcome, as allways!)))
January 16th, 2009 at 4:05 pm
BTW: Ias has this alien bug detector in his head, you show him any project and he will find 10 bugs in 10 seconds every time. I can sell you an email to this person if you need a real bug-hunter.
January 16th, 2009 at 11:00 pm
hehe, hunting bugs is fun
I posted feedback on sgd.
January 18th, 2009 at 12:43 pm
On OS X all three sample pick up all the stars, but the second one doesn’t finish. Like there is something left to pick but it isn’t visible on screen.
January 20th, 2009 at 8:44 pm
Ias, I got some new urgent things to solve quick at some other area. I will visit sgd and reply you towards the end of the week. I scanned it briefly over the weekend.
Jure, hm… I will look at what it could be. Thanks for reporting it!
October 19th, 2009 at 7:11 am
[...] Moonface Bounce had some code improvements (delete button, better physics) and sound artist is currently making sfx and some music. [...]