Haxe & NekoVM meet PTK
October 12th, 2008I have embedded nekoVM with Haxe compilation into a PTK based 2D game engine. It’s all still very early, but this is the first test app:

If you have windows you can download it and try it for yourself. You can see Haxe source in NekoPtkGame.hx inside zip. I will write few tutorials about embedding nekoVM/Haxe into c++ app soon. PTK is one of the most solid and tested 2D game libraries that work on Windows and Mac computers. Direct link here.
//edit: I added the missing link to zip

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October 12th, 2008 at 12:20 pm
How hard would it be to create a Mac build?
October 12th, 2008 at 1:16 pm
I hope not so hard once I get my hands on a Mac.
In fact I started making this to port+upgrade one of my Haxe/flash games to a downloadable HW accelerated game that will run on Windows, Mac and hopefully iPhone. I wanted to use BlitzMax fot this but because of iPhone I switched back to PTK (which I love, I just don’t love c++).
Both PTK and nekovm work on Mac, only PTK so far works on iPhone (at least I heard some rumors so it’s NOthing official, I hope patrox won’t shoot me).
I am buying Mac mini for this reason too.
October 19th, 2009 at 7:10 am
[...] This is it. You can download, run and look at the haxe code where I used this (and reverse) in small example in my post Haxe & NekoVM meet PTK [...]