Haxe & NekoVM meet PTK

October 12th, 2008

I have embedded nekoVM with Haxe compilation into a PTK based 2D game engine. It’s all still very early, but this is the first test app:

neko plus ptk

If you have windows you can download it and try it for yourself. You can see Haxe source in NekoPtkGame.hx inside zip. I will write few tutorials about embedding nekoVM/Haxe into c++ app soon. PTK is one of the most solid and tested 2D game libraries that work on Windows and Mac computers. Direct link here.

//edit: I added the missing link to zip

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2 Responses to “Haxe & NekoVM meet PTK”

  1. Jure Cuhalev Says:

    How hard would it be to create a Mac build?

  2. janko Says:

    I hope not so hard once I get my hands on a Mac.

    In fact I started making this to port+upgrade one of my Haxe/flash games to a downloadable HW accelerated game that will run on Windows, Mac and hopefully iPhone. I wanted to use BlitzMax fot this but because of iPhone I switched back to PTK (which I love, I just don’t love c++).

    Both PTK and nekovm work on Mac, only PTK so far works on iPhone (at least I heard some rumors so it’s NOthing official, I hope patrox won’t shoot me).

    I am buying Mac mini for this reason too.

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