Archive for January, 2007

DEBUGR INC 4021 (v.03 - bugs got a little smarter)

Saturday, January 27th, 2007

Just a new update. Bugs got a little smarter, but IMHO much more interesting…

1400 tiny bugs - a test of speed mainly go play

400 various sized bugs - go play

I also now made Bugs classes in a way so I can easily extend to many types of bugs.. for now I have planned this ones “the curious type” and the “very afraid type”.. All source is again included.

//edit: new version - now things are getting some shape - go play

//edit2: if you wanna the much bigger thing that is growing out of this - here. You can register or just login with u: Dee Mo p: demo (and go to HOME INC and give yourself a health injection before taking a job because the person trying it before you might have used all the health - this is playable work in progress). I started to hate the fact that it’s about *shooting* beings… so I am thinking of making some strange twist to the whole thing… and another thing … it only works with browsers that support inline SVG… like FireFox and Opera (no MSIE).

After 1 week of const work I took some time and worked all night

Tuesday, January 16th, 2007

Did my brain just fuzz off? No - it is just shortened title so it lacks some cruicial information. After 1 week of really constant contract work on some Java CAD application I said: “ENOUGHT!! It is sunday and it is middle of the night so I can do whatever I want to!“. So I stopped doing that Java CAD and instead of doing Alien Zze game (that I just have to finish) or Bushes (that I really just have to finish) or tinyIMS (that I have to polish some more) or any other thing that would be vise to make… I worked until 6 in the morning and made this…

DEBUGR INC 2041

Warning… althougth I like what I achieved in one night it’s still a little crappy piece which is only 5% of a full game (that I WILL eventually make). Go now and crush some bugs!

UPDATE (thursday morning): I took another night off and I have an updated version… you have four weapons now, movement is much better, effects are better, bugs have health resistance and weapons have different strengths too… Go here and try it… weapons are on 1, 2, 3, 4

second night

Next thing I will try to do is make the bugs more intelegent and responsive.